Solve It
Our first step in learning to play with images is simply to draw an existing image.
Code It
// show image
var image = new SimpleImage("duke_blue_devil.png");
print(image);
See It
Available Images
duke_blue_devil.png
[397x337]
Drop your images onto the area above to make it available within your code editor on this page. Note: your images will not be uploaded anywhere, they will stay on your computer.